Beserker

Restricted to Black Jet Imperial

Fueled by a blood rage that no one but a beserker can know, these great warriors rush into battle at their enemy with no fear and no hesitation. Sometimes this is not always a good thing, so beserkers live each day as it is their last. They have few long term relationships and rarely will stay in one place for a long time, not willing to make deep connections. Battle is their home, battle is their grave.

Abilities
Blood Rage: When the heat of battle is on the beserker feels a surge of energy that comes from somewhere deep inside them. They are no longer able to think for themselves, they are lost to the rage of battle. They strike faster and ignore pain, they are very dangerous when this rage comes on.

Battle Healing : Because their strategy is not to go about the most strategic way in a battle, all beserkers know how to do basic healing. They can stitch themselves up, staunch a bleeding wound, and know a few healing herbs or medicines.

Draw Attention: You are able to draw the attention of your enemies with your battle craze, taking the focus off the beserker's allies.

Weaknesses

A beserker is easily lost in battle and he is more of a problem then any help to an adventuring party. As the result, beserkers are usually on their own, fending for themselves. A beserker's career is short and bloody.

Beserkers are often more then not recruited for evil as well. They so easily cross that line between good and evil. Ostracized by society, losing their ability to think when in battle, there is likely a few innocent's blood on all beserker hands.

Weapons and Armor Allowed
All, no exceptions.