Tal'Threar

Playable though extreamly limited, must become one in-game.

 The Tal'Threar are Plains Humans who have infused their flesh, mind, and soul with the all consuming power of the Eldarian Lords Eldis Tal and Nil'Brek darkness their minds, shadow their breath, and apathy their lifeblood. The Tal'Threar were born to serve the Eldarian Lords as assassins against the follows of the Gods... they have since been cut free of their service to the Eldarian Lords. Becoming a Tal'Threar requires the sacrifice of three virgins, the consumption of Eldarian blood, and the sealing of a blood contract that forever taints your soul with the corrupt stain of the Eldar.

Abilities
 he Tal'Threar are servants of the Eldarian Lords of Darkness or at least were. They have taken in the blood of demons and are innately evil but rarely show random acts of Malice. Tal'Threar are capable of jumping through Shadows instantly appearing at another area connected to the same Shadow he entered.

Stats
Religion : Major Gods Eldis Tal. Nil'Brek

Averages and Physical Traits

 Diet: Omnivore, Grains, Meat, Leafy Greens.

 Delicacies: Souls.

 Stats Indepth

 Racial Bonus/Penalty Strength: 0 Constitution: 0 Dexterity: +2 Intelligence: 0 Wisdom: 0 Charisma: +2 Strengths

 Your touch deals 1d2 Con Damage DC 10 +

 Charisma and Level Vs. Fortitude, this effect is carried over onto any weapon you wield.

 Racial Ability: Shadow Jump - You may move through Shadows freely you also do not acquire Attacks of Opportunity when moving through Shadows. You may cast Sleep twice a day.

 Weaknesses -