Ranger

Rangers are the hybridization of a do-good soldier and the druid. They protect the people and nature, cast no magic, but have better knowledge of herbalism then anyone else, and can find their way in almost any environment. Anti-social by nature, they are sought out by anyone going on a journey. Many rangers make a living guiding people, while others live simply in the forest.

Abilities
Ranger Skills: Find the path, track, herbalism, climb walls, scout, predict weather.

Favored Enemy : The ranger always has a hated foe. This could be a tribe of humans, orcs, goblins, trolls, or etc. They are adept at tracking, finding, and killing this enemy.

Wild Empathy : A ranger can improve the attitude of a wild animal. As the ranger becomes more affiliated with the type of animal or the specific animal itself, the ability gets stronger.

Weaknesses

Rangers view the natural world as very important. They don't take too kindly to anyone hurting the forest. They tend to not make friends well as they find "city folk" wasteful. Others simply stay in the wilds so long that they losr touch with society and become a bit wild. Then there is the occasional oddball. Someone who visits the city often or sometimes even sticks to the city. Nevertheless, rangers are their own people and tend to be loners except for the occasional animal follower. Even though them and druids are similar they very rarily work alongside one another.

Weapons and Armour Allowed
Weapons

Any weapon that is not overly cumbersome or heavy (for instance, javelin is barred). Most rangers use a bow as its the most efficient way to hunt.

Armour

Up to studded leather