Fighter

Fighters are your general melee class. Most of them are not trained and picked up a weapon out of necessity, tradition, or the mind to do anything else. As they get older, they get more deadly, but starting out they are more likely to get beat up then get a killing blow. However, they are versatile in their weapon and armor choice and the least limited of all melee classes.

Abilities
Use Any Weapon : Fighters are able to use any weapon without any penalty, even exotic weapons.

Inury? Fighters, like beserkers, take a lot of damage. They are untrained and rely more on luck at the begining of their career. As such, they are able to ignore injuries much like a beserker when he is in blood rage. Fighters are use to injury so you better bash, cut, or maim them pretty good to slow them down.

Slip in and Out : Fighters tend to be a job to job basis. As such, they move along easiler then other characters who may be stuck by duty or loyalty. They go where the money goes. This doesn't always make allies for them but when a city or situation starts to unravel, if the job is done, they can leave and move on to the next joint or town.

Weaknesses

Fighters are untrained and struggle the most of all the classes. Formal training costs money, something most do not have, others simply don't want. Most of their hits are pure luck more then skill. As they go on in life they do pick up skills but they grow slowest of all the melee classes.

Weapons and Armor
All.