White Elves

Unplayable

The White Elves are a militaristic race and thrive in orderly environments. Often mistaken as pompous and snobby, White Elves are actually quite humble but are socially awkward in the chaotic mess that is human civilization. They have long fought their cousin race the Drei'th due to clashing ideologies and deities own blood feud. White Elves in the Elven Dialect are known as the Viar'rune.

Abilities
White Elves are quick and agile gliding from tree to tree as if nothing more then the Wind.

White Elves command magic since the time their born to the time they die capable of drawing upon magic from both Arcane and Druidic Circles White Elves are much more versatile then the Black Elves.

The White Elves are by far the most ordered and refined race alive thriving on civil exchanges and highly organized and directed soceities.



Stats
Religion:  Major Gods Paladar;  Minor Deities Dragoul

 Technology: Moderate

 Averages and Physical Traits Direct Family Size Three to Four

Height Males: 6'4 Females 5'4

Weight Males 107-267 Pounds Females 76-110

Pigment Hair: The Colors of Wild Flowers.

Skin: Oaken.

Eyes: The Colors of Spring.

Blood: Red.

Biological Specifics Life: Child 1-30, Teen 30-120, Adult 120-1400, Elder 1400+

Diet: Herbivore, Fruit and Wild greens. Delicacie: Cream Pastries.

 Architecture

 Each house designed to forge a perfect design that combines grace and elegance into one sprawling piece of perfection.

 Housing is uniformed in size but each shaped and decorated to reflect the builder and flow with the city.

 The White Elves sing to nature and in turn it bends and shifts their voices give shape and form. Flowers more brilliant and breath taking then any paint, wood and stone textures unfelt outside of the great Elven forests, and plants shaped and sculpted beyond the skill of any mortal capabilities.

 Political

Government Theocracy

<p style="text-align: LEFT; margin-bottom:0in;line-height:0.15in"><span style="font-size:9pt;font-family:verdana,geneva,helvetica,arial,sans-serif;color:rgb(51,51,51);line-height:0.15in;">Slavery Outlawed

<p style="text-align: LEFT; margin-bottom:0in;line-height:0.15in"><span style="font-size:9pt;font-family:verdana,geneva,helvetica,arial,sans-serif;color:rgb(51,51,51);line-height:0.15in;">Dominate Sex Male

<p style="text-align: LEFT; margin-bottom:0in;line-height:0.15in"> Stats Indepth

<p style="text-align: LEFT; margin-bottom:0in;line-height:0.15in"> Racial Bonus/Penalty Strength: 0 Constitution: -2 Dexterity: +2 Intelligence: 0 Wisdom: 0 Charisma: 0

<p style="text-align: LEFT; margin-bottom:0in;line-height:0.15in">Strengths +1 AC and +1 AB when following a Plan or Strategy.

<p style="text-align: LEFT; margin-bottom:0in;line-height:0.15in">Bonus Feat Martal Weapons.

<p style="text-align: LEFT; margin-bottom:0in;line-height:0.15in">Bonus Feat Heavy Armor.

<p style="text-align: LEFT; margin-bottom:0in;line-height:0.15in">Arcane Failure chance reduced by 25%. 2 Cantrips of your choice from Druid or Wizard/Sorcerer Circles per day. (Every 10 levels Spell circle may raise, so at level 10 you may cast 2 cantrips or 1st circle spells.)

<p style="text-align: LEFT; margin-bottom:0in;line-height:0.15in">Weaknesses -1 AC and -1 AB when surprised or when not following a Plan or Strategy. -2 to all rolls when a Plan or Strategy fails.